{"id":4209,"date":"2015-05-12T13:08:18","date_gmt":"2015-05-12T13:08:18","guid":{"rendered":"https:\/\/actionresearchplus.com\/?p=4209"},"modified":"2019-06-21T09:00:07","modified_gmt":"2019-06-21T09:00:07","slug":"crowdsourcing-and-action-research-fostering-peoples-participation-in-research-through-digital-media","status":"publish","type":"post","link":"https:\/\/actionresearchplus.com\/crowdsourcing-and-action-research-fostering-peoples-participation-in-research-through-digital-media\/","title":{"rendered":"Crowdsourcing and Action Research. Fostering people\u2019s participation in research through digital media."},"content":{"rendered":"
Web 2.0, mobile applications, big-data systems, virtual environments and simulations, geographical information systems and social networks are nowadays affecting our way of understanding and acting in the real world. The way people cooperate with scientists in coding, decoding, recording, interpreting and transforming information through web 2.0 software and interactive technologies is changing the methods for doing social research itself.<\/p>\n
Most of these processes go under the definition of \u201ccrowdsourcing\u201d, an online, distributed problem-solving process based on web-technologies, mobile applications and social media tools. This enables the harvesting of crowd-generated data and makes them available via open access databases and open-source software. Crowdsourcing processes offer several opportunities to conduct on-line fieldwork research by using dedicated tools (such as social mapping, multi-users research forum, volunteered geographic information, geo-referenced social networks, co-design, clouding data-recording devices, etc.).<\/p>\n
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